

I think the biggest difference appears when you’re in multiplayer where more players can fit in more damage during a paralysis than you could do by yourself. In my opinion, with slightly more damage through power coatings, you can accomplish the same thing with a faster knockdown or a drooling flinch. One can argue that the Dragonseal Bow can pull ahead because you can paralyze the monster so you have an easier time unloading damage combos on it. However, the Dragonseal Bow has 100 more Dragon element which will out-damage the Vaal bow when it doesn’t have power coatings on.īoth Bows share the ability to use sleep coatings, but the Dragonseal has paralysis coatings to it. The Deathbow barely beats this bow because it has access to power coatings, something the Dragonseal bow is missing. Which leads me to the next best Dragon bow, the Dragonseal Aldbow II. If a bow has access to other coatings besides power coating, then that’s a nice bonus. If you’re wondering which coatings are best to use, since we’re always obsessed with damage, we always want access to power coatings. The Deathbow comes in as our best Dragon element Bow because of the coatings it has access to, its high element, and some pretty solid slots to help build with. Ruiner Nergigante 3'55"05 / TA wiki rules Here are the top 5 best bows of MHW: Iceborne - one for each element. Now that we’ve got gameplay, armor, and builds out of the way, let’s take a look at what weapons you should be running. If you want more information on builds, then please watch this video for more of an explanation of what you should be building with your armor and why. Since we’re investing in elemental damage, the most common build you’ll see with the Bow will be some derivative of Silver Rathalos. The Bow gets most of its damage from elemental hits because it can abuse hit zones that are especially weak and also because the Bow hits often enough to make the investment into elemental worth it. Once you’ve mastered the basics and want to start hunting, the best thing to do is to start by understanding what sets have been the most efficient for damage. Take a look at this video by Jin Jinx and Tuna to understand how stamina management can be both complex and necessary to master. To the Bow, stamina should be treated more like a regenerating MP bar than anything else. The end result? Anyone can pick up a bow and have fun rattling off arrows at the nearest monster.īut what makes the bow my favorite design, despite its simplicity, is the crazy level of depth the weapon offers to get high damage. They don’t have the equipment/ammo complexities of the other ranged weapons, and they share just enough commonalities with the melee weapons to make sure you don’t feel like you’re playing a brand new game. Compared to the other weapons, bows are fairly simple to pick up. Step aside Legolas cause we have rocket-powered arrows to shoot at dragons.īows are one of my favorite weapons in terms of game design for Monster Hunter.
